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I did QA testing for RDR2 and GTA 6, AMA while you can

31
Posted by2 months ago

I did QA testing for RDR2 and GTA 6, AMA while you can

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92 comments
55% Upvoted
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level 1
68 points · 2 months ago

I have a limited edition copy of GTA 7 AMA

level 2
9 points · 2 months ago

My uncle works at Nintendo and he told me GTA8 will 100% be released.

If anyone calls my uncle a liar I’ll shit on your doorstep.

level 2
4 points · 2 months ago

Did you obtain it through blackmail or piracy?

level 1
88 points · 2 months ago

This isn't how QA works at all, at least since the last ten years.

level 2
18 points · 2 months ago

Just from reading, if it is true then he's not really on the qa team he just got invited for some sort of audience response survey type of deal

level 1
63 points · 2 months ago

QA testers are usually never privy to the sort of information that you claim to have, especially for such massive productions. Nice try, though.

level 2
9 points · 2 months ago

Yeah something felt off, like how would a tester know so much

level 1
12 points · 2 months ago

Weird how he’s not even Answering any questions

level 2
2 points · 2 months ago

I mean, he answered all of them in the OP so we don't have room for more questions. I have also played GTA6 for QA so feel free to ask me anything.

(note: my dad works at Lifeinvader so I can answer questions about that too)

level 1
Comment deleted by user2 months ago
level 2
13 points · 2 months ago

My uncle works in CODEX. He said GTA6 crack comes tomorrow.

level 2
3 points · 2 months ago · edited 1 month ago

del5eted.

Continue this thread 
level 2
3 points · 2 months ago

Is your grandmother Take Two?

level 1
10 points · 2 months ago

IMO I'm hesitant to believe for the following reasons:

A: GTA VI has likely been in production for a while now, I'd wager environment people and animation people and other teams all work side by side. I've never seen a "worldmap first' game design approach

B: I don't think R*'s gonna go with a ridiculously massive world simply because users will get bored of all the travel. RDR2's map is just about right for something traversed by horse, and we can probably estimate the potential size of a car-traversal based world off of that

level 2
5 points · 2 months ago

The world map first then game design (mechanics etc.) makes sense. Design the mechanics around the environment. Means it’s a lot easier to adjust instead of creating a game mechanic, then when creating an environment they have to constantly test to make sure they work with mechanics (vaulting and all that). By creating a world and basing mechanics off of it, there’s a lot less adjusting that needs to be done.

level 2
3 points · 2 months ago

"I've never seen a "worldmap first' game design approach"


thats where you're wrong


i wish i had a link to the old interview but they confirmed that's exactly how they make thier games, they create the world first and make the story fit, atleast for gtav

level 2
1 point · 2 months ago

Why would a big map be more boring than a small map? Makes abolutely no sense.

A big map keeps the mood way more up than seeing the same stuff over and over again Ehen you got a small map.

level 1
77 points · 2 months ago

Cut the bullshit

level 2
15 points · 2 months ago

Why are people saying this is fake?

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Created Jun 7, 2016